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Beyond the forbidden forest

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The company that he was working for was going out of business and representatives from the software company Cosmi arrived to purchase office furniture.

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Paul landed the position and began working on Forbidden Forest as a way of learning 6502 programming.

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Paul rented a vehicle and drove the 30 miles to apply for an advertised position with a game he had created for the VIC-20. It was a small software store creating Apple II, VIC-20 and Commodore 64 software. Paul Norman began working for a small company named Synchro. It also features parallax scrolling and a day/night cycle. This is one of the earliest video games to use animated blood. The game has four levels of difficulty (Innocent, Trooper, Daredevil and Crazy) which determine the number and speed of the monsters. The monsters were inspired by the films Night Of The Demon, Jason And The Argonauts and Mysterious Island.

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The aim is to move through a forest setting while eliminating various monsters, including giant spiders, bees, mutated frogs, dragons, wizards and snakes, with the final enemy being the Demogorgon. In this game the player controls an archer, armed with a bow and a limit of four quivers of arrows per level.